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Custom Vehicles

Build a custom-looking vehicle from the base vehicle and an attached object.

0.3.DL has no custom vehicle model. Knight ships a helper that combines a drivable base vehicle with a hidden chassis and an attached custom object.

knight
system::start() {
    AddSimpleModel(-1, 19379, -2000, "vehicles/super.dff", "vehicles/super.txd");

    // base model 411, custom object -2000, hidden chassis for DL clients
    let vid = CreateCustomVehicle(411, -2000, 1958.4, 1348.0, 15.4, 90.0, 3, 3, true);
    Log("custom vehicle: {vid}");
};

player::command("/cv") {
    if (IsCustomVehicle(GetPlayerVehicleID(playerid))) {
        SendClientMessage(playerid, "You are in a custom vehicle.");
    }
};

API

FunctionDescription
CreateCustomVehicle(base, obj, x,y,z, angle, c1,c2, invisible)Create the vehicle and attach the object.
DestroyCustomVehicle(id)Destroy the vehicle and its object.
GetCustomVehicleObject(id)Object id attached to the vehicle, or -1.
IsCustomVehicle(id)Whether the id came from CreateCustomVehicle.

How it works

Warning
The hidden chassis is a client-side trick. If it does not look right on a build, set invisible to false or change custom_invisible_vehicle_model.